Following the one-to-one session I had last week with the tutor when she gave me some sources to look into: The Art of How to Train your Dragon The Hidden World by Dream Works, published by Dark Horse (https://www.google.co.uk/books/edition/The_Art_of_How_to_Train_Your_Dragon_The/99GMDwAAQBAJ?hl=en&gbpv=1&dq=how+to+train+your+dragon+character+design&printsec=frontcover); an article about character design wrote by Skillshare, (https://www.skillshare.com/blog/learn/how-to-design-a-video-game-character) and to look into Rob Bliss, here is his website: https://www.krop.com/robbliss/#/23274/. All of which were quite helpful to me.
I was lost on how to make my drawing more professional looking, then I got the idea of looking if I could find Krita’s instruction manual, which I haven’t done before as I tend to wonder about a new medium without clear instruction which is a massive flaw for my work. While reading through the manual I saw that Krita has an inbuild mirror tool, which would make it easier to create symmetric drawing.
I had a bit of problems figuring out of how to work the mirror tool: at first, I tried to recreate the figure building, but it looked weird and too wide, the wings were not consistent to what I wanted them to look like, and the arm position looked weird.
I gave up after a while: it was not working as I wanted it to, so I decided to take the old figure structure and trace it over and fixing the mistakes I made previously. While I was doing this, I realized that my old body structure was disjointed: the head was in one place, the bust in another and the legs in another, it was quite unsettling at how I did not realize this sooner. While I was tracing the old structure, I still got a better result that my other experiments on the matter.
With the mirror tool the concerns about how much time I was taking to create, and colouring Sy’s character design were completely gone: I was able to complete all the aspects I had on my original page, minus the shadings, in one to two days’ work. Which is extremely fast for my work time standards, which are usually 3 to 4 days to complete one page. This is because I only have to draw, ink, colour and add in the future shade only half of the design, as the other half is automatically done, even the clean-up for the coloration is so far easier to do now.
This is where I am currently standing with the project:
I currently have only one problem with Krita: the lack of easy to understand ‘folder’ system which was quite fundamental for me in photoshop as I do tend to create a lot of layers. So I come up with an easy way to immediately know what the layer contains, since I often forget to label what I am doing and even if I remember words are not as distinctive as colour coding all my layer.
To translate my horrible handwriting:
Red: Standard Layers
Grey: Merged Layers
Green: Sketch/ copy paste (layers)
Orange: Colour Pallets
Purple: Shadowing.
This is helping me immensely to find what exactly I am looking for.
This system of colour coding is now upgraded to contain all the colours available with Krita.
I came across a problem with the species name for my story this week: Nightross and Felixia are taken, the first is a twitch streamer, and the second is an already existing name. To avoid copyright problems down the road I had to come up with two names, this task was a bit tedious, but I was able to smash words together until I come up with two substitute names: Nightross will be Nopevyr, and Felixia will be Feliatyr.
What will I do next?
For next week I am planning to complete all the shading and to find a good way of presenting everything in a professional manner.
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